Files
mod-playerbots/src/strategy/actions/RandomBotUpdateAction.cpp
2024-08-04 10:23:36 +08:00

30 lines
887 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "RandomBotUpdateAction.h"
#include "Event.h"
#include "Playerbots.h"
bool RandomBotUpdateAction::Execute(Event event)
{
if (!sRandomPlayerbotMgr->IsRandomBot(bot))
return false;
if (bot->GetGroup() && botAI->GetGroupMaster())
{
PlayerbotAI* groupMasterBotAI = GET_PLAYERBOT_AI(botAI->GetGroupMaster());
if (!groupMasterBotAI || groupMasterBotAI->IsRealPlayer())
return true;
}
if (botAI->HasPlayerNearby(sPlayerbotAIConfig->grindDistance))
return true;
return sRandomPlayerbotMgr->ProcessBot(bot);
}
bool RandomBotUpdateAction::isUseful() { return AI_VALUE(bool, "random bot update"); }