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Warning: Dont change this PR as draft to make it testable DONT REVIEW UNTIL Codestyle C++ workflow dont pass
28 lines
1.0 KiB
C++
28 lines
1.0 KiB
C++
#include "UtgardePinnacleStrategy.h"
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#include "UtgardePinnacleMultipliers.h"
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void WotlkDungeonUPStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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{
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// Svala Sorrowgrave
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// Gortok Palehoof
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// Skadi the Ruthless
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// TODO: Harpoons launchable via GameObject. For now players should do them
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triggers.push_back(new TriggerNode("freezing cloud",
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NextAction::array(0, new NextAction("avoid freezing cloud", ACTION_RAID + 5), nullptr)));
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triggers.push_back(new TriggerNode("skadi whirlwind",
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NextAction::array(0, new NextAction("avoid skadi whirlwind", ACTION_RAID + 4), nullptr)));
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// King Ymiron
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// May need to avoid orb.. unclear if the generic avoid AoE does this well
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triggers.push_back(new TriggerNode("ymiron bane",
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NextAction::array(0, new NextAction("stop attack", ACTION_RAID + 5), nullptr)));
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}
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void WotlkDungeonUPStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
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{
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multipliers.push_back(new SkadiMultiplier(botAI));
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multipliers.push_back(new YmironMultiplier(botAI));
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}
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