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mod-playerbots/src/strategy/druid/CasterDruidStrategy.h
2025-09-30 15:19:44 +02:00

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_CASTERDRUIDSTRATEGY_H
#define _PLAYERBOT_CASTERDRUIDSTRATEGY_H
#include "GenericDruidStrategy.h"
class PlayerbotAI;
class CasterDruidStrategy : public GenericDruidStrategy
{
public:
CasterDruidStrategy(PlayerbotAI* botAI);
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "caster"; }
NextAction** getDefaultActions() override;
uint32 GetType() const override { return STRATEGY_TYPE_COMBAT | STRATEGY_TYPE_DPS | STRATEGY_TYPE_RANGED; }
};
class CasterDruidAoeStrategy : public CombatStrategy
{
public:
CasterDruidAoeStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "caster aoe"; }
};
class CasterDruidDebuffStrategy : public CombatStrategy
{
public:
CasterDruidDebuffStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "caster debuff"; }
};
#endif