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https://github.com/mod-playerbots/mod-playerbots.git
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33 lines
813 B
C++
33 lines
813 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_READYCHECKACTION_H
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#define _PLAYERBOT_READYCHECKACTION_H
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#include "InventoryAction.h"
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class PlayerbotAI;
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class ReadyCheckAction : public InventoryAction
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{
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public:
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ReadyCheckAction(PlayerbotAI* botAI, std::string const name = "ready check") : InventoryAction(botAI, name) {}
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bool Execute(Event event) override;
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protected:
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bool ReadyCheck();
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};
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class FinishReadyCheckAction : public ReadyCheckAction
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{
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public:
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FinishReadyCheckAction(PlayerbotAI* botAI) : ReadyCheckAction(botAI, "finish ready check") {}
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bool Execute(Event event) override;
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};
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#endif
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