mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_ADDLOOTACTION_H
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#define _PLAYERBOT_ADDLOOTACTION_H
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#include "Action.h"
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class ObjectGuid;
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class PlayerbotAI;
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class AddLootAction : public Action
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{
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public:
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AddLootAction(PlayerbotAI* botAI) : Action(botAI, "add loot") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class AddAllLootAction : public Action
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{
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public:
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AddAllLootAction(PlayerbotAI* botAI, std::string const name = "add all loot") : Action(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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protected:
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virtual bool AddLoot(ObjectGuid guid);
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};
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class AddGatheringLootAction : public AddAllLootAction
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{
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public:
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AddGatheringLootAction(PlayerbotAI* botAI) : AddAllLootAction(botAI, "add gathering loot") {}
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protected:
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bool AddLoot(ObjectGuid guid) override;
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};
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#endif
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