Files
mod-playerbots/src/strategy/actions/BattleGroundJoinAction.h
2023-10-19 00:20:45 +08:00

77 lines
2.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_BATTLEGROUNDJOINACTION_H
#define _PLAYERBOT_BATTLEGROUNDJOINACTION_H
#include "Action.h"
#include "DBCEnums.h"
class PlayerbotAI;
struct CreatureData;
enum ArenaType : uint8;
enum BattlegroundQueueTypeId : uint8;
class BGJoinAction : public Action
{
public:
BGJoinAction(PlayerbotAI* botAI, std::string const name = "bg join") : Action(botAI, name) { }
bool isUseful() override;
bool canJoinBg(BattlegroundQueueTypeId queueTypeId, BattlegroundBracketId bracketId);
virtual bool shouldJoinBg(BattlegroundQueueTypeId queueTypeId, BattlegroundBracketId bracketId);
bool Execute(Event event) override;
virtual bool gatherArenaTeam(ArenaType type);
protected:
bool JoinQueue(uint32 type);
std::vector<uint32> bgList;
std::vector<uint32> ratedList;
};
class FreeBGJoinAction : public BGJoinAction
{
public:
FreeBGJoinAction(PlayerbotAI* botAI, std::string const name = "free bg join") : BGJoinAction(botAI, name) { }
bool shouldJoinBg(BattlegroundQueueTypeId queueTypeId, BattlegroundBracketId bracketId) override;
};
class BGLeaveAction : public Action
{
public:
BGLeaveAction(PlayerbotAI* botAI, std::string const name = "bg leave") : Action(botAI, name) { }
bool Execute(Event event) override;
};
class BGStatusAction : public Action
{
public:
BGStatusAction(PlayerbotAI* botAI) : Action(botAI, "bg status") { }
bool Execute(Event event) override;
bool isUseful() override;
};
class BGStatusCheckAction : public Action
{
public:
BGStatusCheckAction(PlayerbotAI* botAI, std::string const name = "bg status check") : Action(botAI, name) { }
bool Execute(Event event) override;
bool isUseful() override;
};
class BGStrategyCheckAction : public Action
{
public:
BGStrategyCheckAction(PlayerbotAI* botAI, std::string const name = "bg strategy check") : Action(botAI, name) { }
bool Execute(Event event) override;
};
#endif