Files
mod-playerbots/src/strategy/actions/QuestAction.h
2023-11-04 23:00:35 +08:00

42 lines
1.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_QUESTACTION_H
#define _PLAYERBOT_QUESTACTION_H
#include "Action.h"
#include "Object.h"
class ObjectGuid;
class Quest;
class Player;
class PlayerbotAI;
class WorldObject;
class Object;
class QuestAction : public Action
{
public:
QuestAction(PlayerbotAI* botAI, std::string const name) : Action(botAI, name) { }
bool Execute(Event event) override;
protected:
bool CompleteQuest(Player* player, uint32 entry);
virtual void ProcessQuest(Quest const* quest, Object* questGiver) = 0;
bool AcceptQuest(Quest const* quest, ObjectGuid questGiver);
bool ProcessQuests(ObjectGuid questGiver);
bool ProcessQuests(WorldObject* questGiver);
};
class QuestObjectiveCompletedAction : public Action
{
public:
QuestObjectiveCompletedAction(PlayerbotAI* botAI) : Action(botAI, "quest objective completed") { }
bool Execute(Event event) override;
};
#endif