mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "CheckValuesAction.h"
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#include "Event.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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CheckValuesAction::CheckValuesAction(PlayerbotAI* botAI) : Action(botAI, "check values")
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{
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}
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bool CheckValuesAction::Execute(Event event)
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{
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if (botAI->HasStrategy("debug move", BOT_STATE_NON_COMBAT))
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{
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botAI->Ping(bot->GetPositionX(), bot->GetPositionY());
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}
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if (botAI->HasStrategy("map", BOT_STATE_NON_COMBAT) || botAI->HasStrategy("map full", BOT_STATE_NON_COMBAT))
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{
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sTravelNodeMap->manageNodes(bot, botAI->HasStrategy("map full", BOT_STATE_NON_COMBAT));
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}
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GuidVector possible_targets = *context->GetValue<GuidVector>("possible targets");
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GuidVector all_targets = *context->GetValue<GuidVector>("all targets");
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GuidVector npcs = *context->GetValue<GuidVector>("nearest npcs");
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GuidVector corpses = *context->GetValue<GuidVector>("nearest corpses");
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GuidVector gos = *context->GetValue<GuidVector>("nearest game objects");
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GuidVector nfp = *context->GetValue<GuidVector>("nearest friendly players");
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return true;
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}
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