Files
mod-playerbots/src/strategy/actions/SeeSpellAction.cpp
2022-03-12 22:27:09 +01:00

141 lines
4.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "SeeSpellAction.h"
#include "Event.h"
#include "Formations.h"
#include "PathGenerator.h"
#include "Playerbots.h"
#include "RtscAction.h"
#include "RTSCValues.h"
Creature* SeeSpellAction::CreateWps(Player* wpOwner, float x, float y, float z, float o, uint32 entry, Creature* lastWp, bool important)
{
float dist = wpOwner->GetDistance(x, y, z);
float delay = 1000.0f * dist / wpOwner->GetSpeed(MOVE_RUN) + sPlayerbotAIConfig->reactDelay;
if (!important)
delay *= 0.25;
Creature* wpCreature = wpOwner->SummonCreature(entry, x, y, z - 1, o, TEMPSUMMON_TIMED_DESPAWN, delay);
if (!important)
wpCreature->SetObjectScale(0.2f);
return wpCreature;
}
bool SeeSpellAction::Execute(Event event)
{
WorldPacket p(event.getPacket()); //
uint32 spellId;
uint8 castCount, castFlags;
Player* master = botAI->GetMaster();
p.rpos(0);
p >> castCount >> spellId >> castFlags;
if (!master)
return false;
//if (!botAI->HasStrategy("RTSC", botAI->GetState()))
// return false;
if (spellId != RTSC_MOVE_SPELL)
return false;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
SpellCastTargets targets;
targets.Read(p, botAI->GetMaster());
WorldPosition spellPosition(master->GetMapId(), targets.GetDst()->_position);
SET_AI_VALUE(WorldPosition, "see spell location", spellPosition);
bool selected = AI_VALUE(bool, "RTSC selected");
bool inRange = spellPosition.distance(bot) <= 10;
std::string const nextAction = AI_VALUE(std::string, "RTSC next spell action");
if (nextAction.empty())
{
if (!inRange && selected)
master->SendPlaySpellVisual(bot->GetGUID(), 6372);
else if (inRange && !selected)
master->SendPlaySpellVisual(bot->GetGUID(), 5036);
SET_AI_VALUE(bool, "RTSC selected", inRange);
if (selected)
return MoveToSpell(spellPosition);
return inRange;
}
else if (nextAction == "move")
{
return MoveToSpell(spellPosition);
}
else if (nextAction.find("save ") != std::string::npos)
{
std::string locationName;
if (nextAction.find("save selected ") != std::string::npos)
{
if (!selected)
return false;
locationName = nextAction.substr(14);
}
else
locationName = nextAction.substr(5);
SetFormationOffset(spellPosition);
SET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName, spellPosition);
Creature* wpCreature = bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
wpCreature->SetObjectScale(0.5f);
RESET_AI_VALUE(std::string, "RTSC next spell action");
return true;
}
return false;
}
bool SeeSpellAction::SelectSpell(WorldPosition& spellPosition)
{
Player* master = botAI->GetMaster();
if (spellPosition.distance(bot) <= 5 || AI_VALUE(bool, "RTSC selected"))
{
SET_AI_VALUE(bool, "RTSC selected", true);
master->SendPlaySpellVisual(bot->GetGUID(), 5036);
}
return true;
}
bool SeeSpellAction::MoveToSpell(WorldPosition& spellPosition, bool inFormation)
{
if (inFormation)
SetFormationOffset(spellPosition);
if (bot->IsWithinLOS(spellPosition.getX(), spellPosition.getY(), spellPosition.getZ()))
return MoveNear(spellPosition.getMapId(), spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), 0);
return MoveTo(spellPosition.getMapId(), spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), false, false);
}
void SeeSpellAction::SetFormationOffset(WorldPosition& spellPosition)
{
Player* master = botAI->GetMaster();
Formation* formation = AI_VALUE(Formation*, "formation");
WorldLocation formationLocation = formation->GetLocation();
if (formationLocation.GetPositionX() != 0 || formationLocation.GetPositionY() != 0)
{
spellPosition -= WorldPosition(master);
spellPosition += formationLocation;
}
}