Files
mod-playerbots/src/strategy/actions/LfgActions.h
2022-03-12 22:27:09 +01:00

61 lines
1.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_LFGACTIONS_H
#define _PLAYERBOT_LFGACTIONS_H
#include "InventoryAction.h"
class PlayerbotAI;
class LfgJoinAction : public InventoryAction
{
public:
LfgJoinAction(PlayerbotAI* botAI, std::string const name = "lfg join") : InventoryAction(botAI, name) { }
bool Execute(Event event) override;
bool isUseful() override;
protected:
bool JoinLFG();
uint32 GetRoles();
};
class LfgAcceptAction : public LfgJoinAction
{
public:
LfgAcceptAction(PlayerbotAI* botAI) : LfgJoinAction(botAI, "lfg accept") { }
bool Execute(Event event) override;
bool isUseful() override { return true; }
};
class LfgRoleCheckAction : public LfgJoinAction
{
public:
LfgRoleCheckAction(PlayerbotAI* botAI) : LfgJoinAction(botAI, "lfg role check") { }
bool Execute(Event event) override;
bool isUseful() override { return true; }
};
class LfgLeaveAction : public Action
{
public:
LfgLeaveAction(PlayerbotAI* botAI) : Action(botAI, "lfg leave") { }
bool Execute(Event event) override;
bool isUseful() override;
};
class LfgTeleportAction : public Action
{
public:
LfgTeleportAction(PlayerbotAI* botAI) : Action(botAI, "lfg teleport") { }
bool Execute(Event event) override;
};
#endif