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https://github.com/mod-playerbots/mod-playerbots.git
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30 lines
1019 B
C++
30 lines
1019 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "HealthTriggers.h"
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#include "Playerbots.h"
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bool HealthInRangeTrigger::IsActive()
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{
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return ValueInRangeTrigger::IsActive() && !AI_VALUE2(bool, "dead", GetTargetName());
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}
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float HealthInRangeTrigger::GetValue() { return AI_VALUE2(uint8, "health", GetTargetName()); }
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bool PartyMemberDeadTrigger::IsActive() { return GetTarget(); }
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bool CombatPartyMemberDeadTrigger::IsActive() { return GetTarget(); }
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bool DeadTrigger::IsActive() { return AI_VALUE2(bool, "dead", GetTargetName()); }
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bool AoeHealTrigger::IsActive() { return AI_VALUE2(uint8, "aoe heal", type) >= count; }
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bool AoeInGroupTrigger::IsActive()
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{
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Group* group = bot->GetGroup();
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return group && group->GetMembersCount() >= 5 &&
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AI_VALUE2(uint8, "aoe heal", type) >= (group->GetMembersCount() * ratio);
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} |