Files
mod-playerbots/src/strategy/raids/ulduar/RaidUlduarBossHelper.h
2024-08-04 10:23:36 +08:00

84 lines
1.8 KiB
C++

#ifndef _PLAYERBOT_RAIDULDUARBOSSHELPER_H
#define _PLAYERBOT_RAIDULDUARBOSSHELPER_H
#include <string>
#include "AiObject.h"
#include "AiObjectContext.h"
#include "EventMap.h"
#include "Log.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "PlayerbotAI.h"
#include "Playerbots.h"
#include "RaidUlduarScripts.h"
#include "ScriptedCreature.h"
#include "SharedDefines.h"
const uint32 ULDUAR_MAP_ID = 603;
template <class BossAiType>
class GenericBossHelper : public AiObject
{
public:
GenericBossHelper(PlayerbotAI* botAI, std::string name) : AiObject(botAI), _name(name) {}
virtual bool UpdateBossAI()
{
if (!bot->IsInCombat())
{
_unit = nullptr;
}
if (_unit && (!_unit->IsInWorld() || !_unit->IsAlive()))
{
_unit = nullptr;
}
if (!_unit)
{
_unit = AI_VALUE2(Unit*, "find target", _name);
if (!_unit)
{
return false;
}
_target = _unit->ToCreature();
if (!_target)
{
return false;
}
_ai = dynamic_cast<BossAiType*>(_target->GetAI());
if (!_ai)
{
return false;
}
_event_map = &_ai->events;
if (!_event_map)
{
return false;
}
}
if (!_event_map)
{
return false;
}
_timer = _event_map->GetTimer();
return true;
}
virtual void Reset()
{
_unit = nullptr;
_target = nullptr;
_ai = nullptr;
_event_map = nullptr;
_timer = 0;
}
protected:
std::string _name;
Unit* _unit = nullptr;
Creature* _target = nullptr;
BossAiType* _ai = nullptr;
EventMap* _event_map = nullptr;
uint32 _timer = 0;
};
#endif