Files
mod-playerbots/src/strategy/actions/VehicleActions.cpp
2022-03-12 22:27:09 +01:00

67 lines
1.8 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "VehicleActions.h"
#include "ItemVisitors.h"
#include "Playerbots.h"
#include "ServerFacade.h"
#include "Vehicle.h"
bool EnterVehicleAction::Execute(Event event)
{
// do not switch vehicles yet
if (bot->GetVehicle())
return false;
GuidVector npcs = AI_VALUE(GuidVector, "nearest vehicles");
for (GuidVector::iterator i = npcs.begin(); i != npcs.end(); i++)
{
Unit* vehicleBase = botAI->GetUnit(*i);
if (!vehicleBase)
return false;
if (!vehicleBase->IsFriendlyTo(bot))
return false;
if (!vehicleBase->GetVehicleKit()->GetAvailableSeatCount())
return false;
if (fabs(bot->GetPositionZ() - vehicleBase->GetPositionZ()) < 20.0f)
//if (sServerFacade->GetDistance2d(bot, vehicle) > 100.0f)
// continue;
if (sServerFacade->GetDistance2d(bot, vehicleBase) > 10.0f)
return MoveTo(vehicleBase, INTERACTION_DISTANCE);
bot->EnterVehicle(vehicleBase);
if (!bot->IsOnVehicle(vehicleBase))
return false;
// dismount because bots can enter vehicle on mount
WorldPacket emptyPacket;
bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
return true;
}
return false;
}
bool LeaveVehicleAction::Execute(Event event)
{
Vehicle* myVehicle = bot->GetVehicle();
if (!myVehicle)
return false;
VehicleSeatEntry const* seat = myVehicle->GetSeatForPassenger(bot);
if (!seat || !seat->CanEnterOrExit())
return false;
WorldPacket p;
bot->GetSession()->HandleRequestVehicleExit(p);
return true;
}