Files
mod-playerbots/src/Ai/Base/Strategy/PullStrategy.cpp

64 lines
1.6 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "PullStrategy.h"
#include "PassiveMultiplier.h"
#include "Playerbots.h"
class MagePullMultiplier : public PassiveMultiplier
{
public:
MagePullMultiplier(PlayerbotAI* botAI, std::string const action) : PassiveMultiplier(botAI), actionName(action) {}
float GetValue(Action* action) override;
private:
std::string const actionName;
};
float MagePullMultiplier::GetValue(Action* action)
{
if (!action)
return 1.0f;
std::string const name = action->getName();
if (actionName == name || name == "reach spell" || name == "change strategy")
return 1.0f;
return PassiveMultiplier::GetValue(action);
}
std::vector<NextAction> PullStrategy::getDefaultActions()
{
return {
NextAction(action, 105.0f),
NextAction("follow", 104.0f),
NextAction("end pull", 103.0f),
};
}
void PullStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) { CombatStrategy::InitTriggers(triggers); }
void PullStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
{
multipliers.push_back(new MagePullMultiplier(botAI, action));
CombatStrategy::InitMultipliers(multipliers);
}
void PossibleAddsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
Strategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode(
"possible adds",
{
NextAction("flee with pet", 60)
}
)
);
}