Files
mod-playerbots/src/Ai/Base/Actions/GiveItemAction.cpp
bashermens 13fff46fa0 Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
2026-01-30 21:49:37 +01:00

93 lines
2.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "GiveItemAction.h"
#include "Event.h"
#include "ItemCountValue.h"
#include "Playerbots.h"
std::vector<std::string> split(std::string const s, char delim);
bool GiveItemAction::Execute(Event event)
{
Unit* target = GetTarget();
if (!target)
return false;
Player* receiver = dynamic_cast<Player*>(target);
if (!receiver)
return false;
PlayerbotAI* receiverAi = GET_PLAYERBOT_AI(receiver);
if (!receiverAi)
return false;
if (receiverAi->GetAiObjectContext()->GetValue<uint32>("item count", item)->Get())
return true;
bool moved = false;
std::vector<Item*> items = InventoryAction::parseItems(item, ITERATE_ITEMS_IN_BAGS);
for (Item* item : items)
{
if (receiver->CanUseItem(item->GetTemplate()) != EQUIP_ERR_OK)
continue;
ItemPosCountVec dest;
InventoryResult msg = receiver->CanStoreItem(NULL_BAG, NULL_SLOT, dest, item, false);
if (msg == EQUIP_ERR_OK)
{
bot->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
item->SetOwnerGUID(target->GetGUID());
receiver->MoveItemToInventory(dest, item, true);
moved = true;
std::ostringstream out;
out << "Got " << chat->FormatItem(item->GetTemplate(), item->GetCount()) << " from " << bot->GetName();
receiverAi->TellMasterNoFacing(out.str());
}
else
{
std::ostringstream out;
out << "Cannot get " << chat->FormatItem(item->GetTemplate(), item->GetCount()) << " from "
<< bot->GetName() << "- my bags are full";
receiverAi->TellError(out.str());
}
}
return true;
}
Unit* GiveItemAction::GetTarget() { return AI_VALUE2(Unit*, "party member without item", item); }
bool GiveItemAction::isUseful()
{
return GetTarget() && AI_VALUE2(uint8, "mana", "self target") > sPlayerbotAIConfig.lowMana;
}
Unit* GiveFoodAction::GetTarget() { return AI_VALUE(Unit*, "party member without food"); }
bool GiveFoodAction::isUseful()
{
if (!GetTarget())
return false;
bool isRandomBot = GetTarget()->IsPlayer() && sRandomPlayerbotMgr.IsRandomBot((Player*)GetTarget());
return !isRandomBot || (isRandomBot && !botAI->HasCheat(BotCheatMask::food));
}
Unit* GiveWaterAction::GetTarget() { return AI_VALUE(Unit*, "party member without water"); }
bool GiveWaterAction::isUseful()
{
if (!GetTarget())
return false;
bool isRandomBot = GetTarget()->IsPlayer() && sRandomPlayerbotMgr.IsRandomBot((Player*)GetTarget());
return !isRandomBot || (isRandomBot && !botAI->HasCheat(BotCheatMask::food));
}