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https://github.com/mod-playerbots/mod-playerbots.git
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Fix the naming conventions. Master should be reserved to identify a bots Master. groupleaders are not necessarily group masters and it should be clear what the bot is looking for. (In most solo cases leader=master)
30 lines
888 B
C++
30 lines
888 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "RandomBotUpdateAction.h"
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#include "Event.h"
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#include "Playerbots.h"
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bool RandomBotUpdateAction::Execute(Event event)
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{
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if (!sRandomPlayerbotMgr->IsRandomBot(bot))
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return false;
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if (bot->GetGroup() && botAI->GetGroupLeader())
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{
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PlayerbotAI* groupLeaderBotAI = GET_PLAYERBOT_AI(botAI->GetGroupLeader());
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if (!groupLeaderBotAI || groupLeaderBotAI->IsRealPlayer())
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return true;
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}
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if (botAI->HasPlayerNearby(sPlayerbotAIConfig->grindDistance))
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return true;
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return sRandomPlayerbotMgr->ProcessBot(bot);
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}
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bool RandomBotUpdateAction::isUseful() { return AI_VALUE(bool, "random bot update"); }
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