Files
mod-playerbots/src/strategy/paladin/PaladinActions.cpp
2023-07-18 17:58:51 +08:00

149 lines
3.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PaladinActions.h"
#include "AiFactory.h"
#include "Event.h"
#include "PlayerbotAI.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
#include "SharedDefines.h"
inline std::string const GetActualBlessingOfMight(Unit* target)
{
if (!target->ToPlayer()) {
return "blessing of might";
}
int tab = AiFactory::GetPlayerSpecTab(target->ToPlayer());
switch (target->getClass())
{
case CLASS_MAGE:
case CLASS_PRIEST:
case CLASS_WARLOCK:
return "blessing of wisdom";
break;
case CLASS_SHAMAN:
if (tab == SHAMAN_TAB_ELEMENTAL || tab == SHAMAN_TAB_RESTORATION) {
return "bless of wisdom";
}
break;
case CLASS_DRUID:
if (tab == DRUID_TAB_RESTORATION || tab == DRUID_TAB_BALANCE) {
return "bless of wisdom";
}
break;
case CLASS_PALADIN:
if (tab == PALADIN_TAB_HOLY) {
return "bless of wisdom";
}
break;
}
return "blessing of might";
}
inline std::string const GetActualBlessingOfWisdom(Unit* target)
{
if (!target->ToPlayer()) {
return "blessing of might";
}
int tab = AiFactory::GetPlayerSpecTab(target->ToPlayer());
switch (target->getClass())
{
case CLASS_WARRIOR:
case CLASS_ROGUE:
case CLASS_DEATH_KNIGHT:
case CLASS_HUNTER:
return "blessing of might";
break;
case CLASS_SHAMAN:
if (tab == SHAMAN_TAB_ENHANCEMENT) {
return "blessing of might";
}
break;
case CLASS_DRUID:
if (tab == DRUID_TAB_FERAL) {
return "blessing of might";
}
break;
case CLASS_PALADIN:
if (tab == PALADIN_TAB_PROTECTION || tab == PALADIN_TAB_RETRIBUTION) {
return "blessing of might";
}
break;
}
return "blessing of wisdom";
}
Value<Unit*>* CastBlessingOnPartyAction::GetTargetValue()
{
return context->GetValue<Unit*>("party member without aura", name);
}
bool CastBlessingOfMightAction::Execute(Event event)
{
Unit* target = GetTarget();
if (!target)
return false;
return botAI->CastSpell(GetActualBlessingOfMight(target), target);
}
Value<Unit*>* CastBlessingOfMightOnPartyAction::GetTargetValue()
{
return context->GetValue<Unit*>("party member without aura", "blessing of might,blessing of wisdom");
}
bool CastBlessingOfMightOnPartyAction::Execute(Event event)
{
Unit* target = GetTarget();
if (!target)
return false;
return botAI->CastSpell(GetActualBlessingOfMight(target), target);
}
bool CastBlessingOfWisdomAction::Execute(Event event)
{
Unit* target = GetTarget();
if (!target)
return false;
return botAI->CastSpell(GetActualBlessingOfWisdom(target), target);
}
Value<Unit*>* CastBlessingOfWisdomOnPartyAction::GetTargetValue()
{
return context->GetValue<Unit*>("party member without aura", "blessing of might,blessing of wisdom");
}
bool CastBlessingOfWisdomOnPartyAction::Execute(Event event)
{
Unit* target = GetTarget();
if (!target)
return false;
return botAI->CastSpell(GetActualBlessingOfWisdom(target), target);
}
bool CastSealSpellAction::isUseful()
{
return AI_VALUE2(bool, "combat", "self target");
}
Value<Unit*>* CastTurnUndeadAction::GetTargetValue()
{
return context->GetValue<Unit*>("cc target", getName());
}
Unit* CastRighteousDefenseAction::GetTarget()
{
Unit* current_target = AI_VALUE(Unit*, "current target");
if (!current_target) {
return NULL;
}
return current_target->GetVictim();
}