mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-14 17:39:09 +00:00
149 lines
3.9 KiB
C++
149 lines
3.9 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "PaladinActions.h"
|
|
#include "AiFactory.h"
|
|
#include "Event.h"
|
|
#include "PlayerbotAI.h"
|
|
#include "PlayerbotFactory.h"
|
|
#include "Playerbots.h"
|
|
#include "SharedDefines.h"
|
|
|
|
inline std::string const GetActualBlessingOfMight(Unit* target)
|
|
{
|
|
if (!target->ToPlayer()) {
|
|
return "blessing of might";
|
|
}
|
|
int tab = AiFactory::GetPlayerSpecTab(target->ToPlayer());
|
|
switch (target->getClass())
|
|
{
|
|
case CLASS_MAGE:
|
|
case CLASS_PRIEST:
|
|
case CLASS_WARLOCK:
|
|
return "blessing of wisdom";
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
if (tab == SHAMAN_TAB_ELEMENTAL || tab == SHAMAN_TAB_RESTORATION) {
|
|
return "bless of wisdom";
|
|
}
|
|
break;
|
|
case CLASS_DRUID:
|
|
if (tab == DRUID_TAB_RESTORATION || tab == DRUID_TAB_BALANCE) {
|
|
return "bless of wisdom";
|
|
}
|
|
break;
|
|
case CLASS_PALADIN:
|
|
if (tab == PALADIN_TAB_HOLY) {
|
|
return "bless of wisdom";
|
|
}
|
|
break;
|
|
}
|
|
|
|
return "blessing of might";
|
|
}
|
|
|
|
inline std::string const GetActualBlessingOfWisdom(Unit* target)
|
|
{
|
|
if (!target->ToPlayer()) {
|
|
return "blessing of might";
|
|
}
|
|
int tab = AiFactory::GetPlayerSpecTab(target->ToPlayer());
|
|
switch (target->getClass())
|
|
{
|
|
case CLASS_WARRIOR:
|
|
case CLASS_ROGUE:
|
|
case CLASS_DEATH_KNIGHT:
|
|
case CLASS_HUNTER:
|
|
return "blessing of might";
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
if (tab == SHAMAN_TAB_ENHANCEMENT) {
|
|
return "blessing of might";
|
|
}
|
|
break;
|
|
case CLASS_DRUID:
|
|
if (tab == DRUID_TAB_FERAL) {
|
|
return "blessing of might";
|
|
}
|
|
break;
|
|
case CLASS_PALADIN:
|
|
if (tab == PALADIN_TAB_PROTECTION || tab == PALADIN_TAB_RETRIBUTION) {
|
|
return "blessing of might";
|
|
}
|
|
break;
|
|
}
|
|
|
|
return "blessing of wisdom";
|
|
}
|
|
|
|
Value<Unit*>* CastBlessingOnPartyAction::GetTargetValue()
|
|
{
|
|
return context->GetValue<Unit*>("party member without aura", name);
|
|
}
|
|
|
|
bool CastBlessingOfMightAction::Execute(Event event)
|
|
{
|
|
Unit* target = GetTarget();
|
|
if (!target)
|
|
return false;
|
|
|
|
return botAI->CastSpell(GetActualBlessingOfMight(target), target);
|
|
}
|
|
|
|
Value<Unit*>* CastBlessingOfMightOnPartyAction::GetTargetValue()
|
|
{
|
|
return context->GetValue<Unit*>("party member without aura", "blessing of might,blessing of wisdom");
|
|
}
|
|
|
|
|
|
bool CastBlessingOfMightOnPartyAction::Execute(Event event)
|
|
{
|
|
Unit* target = GetTarget();
|
|
if (!target)
|
|
return false;
|
|
|
|
return botAI->CastSpell(GetActualBlessingOfMight(target), target);
|
|
}
|
|
|
|
bool CastBlessingOfWisdomAction::Execute(Event event)
|
|
{
|
|
Unit* target = GetTarget();
|
|
if (!target)
|
|
return false;
|
|
|
|
return botAI->CastSpell(GetActualBlessingOfWisdom(target), target);
|
|
}
|
|
|
|
Value<Unit*>* CastBlessingOfWisdomOnPartyAction::GetTargetValue()
|
|
{
|
|
return context->GetValue<Unit*>("party member without aura", "blessing of might,blessing of wisdom");
|
|
}
|
|
|
|
bool CastBlessingOfWisdomOnPartyAction::Execute(Event event)
|
|
{
|
|
Unit* target = GetTarget();
|
|
if (!target)
|
|
return false;
|
|
|
|
return botAI->CastSpell(GetActualBlessingOfWisdom(target), target);
|
|
}
|
|
|
|
bool CastSealSpellAction::isUseful()
|
|
{
|
|
return AI_VALUE2(bool, "combat", "self target");
|
|
}
|
|
|
|
Value<Unit*>* CastTurnUndeadAction::GetTargetValue()
|
|
{
|
|
return context->GetValue<Unit*>("cc target", getName());
|
|
}
|
|
|
|
Unit* CastRighteousDefenseAction::GetTarget()
|
|
{
|
|
Unit* current_target = AI_VALUE(Unit*, "current target");
|
|
if (!current_target) {
|
|
return NULL;
|
|
}
|
|
return current_target->GetVictim();
|
|
} |