Files
mod-playerbots/src/strategy/actions/ReachTargetActions.cpp
kadeshar 3d6d454337 Stay strategy improvement (#1072)
* - Stay Strategy work in combat and with RTSC

* - Fixed summon with stay strategy

* - Added new stay strategy support for chat commands
2025-03-20 10:53:16 +01:00

67 lines
2.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ReachTargetActions.h"
#include "Event.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
#include "ServerFacade.h"
bool ReachTargetAction::Execute(Event event) { return ReachCombatTo(AI_VALUE(Unit*, GetTargetName()), distance); }
bool ReachTargetAction::isUseful()
{
// do not move while staying
if (botAI->HasStrategy("stay", botAI->GetState()))
{
return false;
}
// do not move while casting
if (bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL) != nullptr)
{
return false;
}
Unit* target = GetTarget();
// float dis = distance + CONTACT_DISTANCE;
return target &&
!bot->IsWithinCombatRange(target, distance); // sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float,
// "distance", GetTargetName()), distance);
}
std::string const ReachTargetAction::GetTargetName() { return "current target"; }
bool CastReachTargetSpellAction::isUseful()
{
// do not move while staying
if (botAI->HasStrategy("stay", botAI->GetState()))
{
return false;
}
return sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "current target"),
(distance + sPlayerbotAIConfig->contactDistance));
}
ReachSpellAction::ReachSpellAction(PlayerbotAI* botAI)
: ReachTargetAction(botAI, "reach spell", botAI->GetRange("spell"))
{
}
ReachPartyMemberToHealAction::ReachPartyMemberToHealAction(PlayerbotAI* botAI)
: ReachTargetAction(botAI, "reach party member to heal", botAI->GetRange("heal"))
{
}
std::string const ReachPartyMemberToHealAction::GetTargetName() { return "party member to heal"; }
ReachPartyMemberToResurrectAction::ReachPartyMemberToResurrectAction(PlayerbotAI* botAI)
: ReachTargetAction(botAI, "reach party member to resurrect", botAI->GetRange("spell"))
{
}
std::string const ReachPartyMemberToResurrectAction::GetTargetName() { return "party member to resurrect"; }