Files
mod-playerbots/src/strategy/actions/GreetAction.cpp
2024-08-04 10:23:36 +08:00

43 lines
1.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "GreetAction.h"
#include "Event.h"
#include "Playerbots.h"
GreetAction::GreetAction(PlayerbotAI* botAI) : Action(botAI, "greet") {}
bool GreetAction::Execute(Event event)
{
ObjectGuid guid = AI_VALUE(ObjectGuid, "new player nearby");
if (!guid || !guid.IsPlayer())
return false;
Player* player = dynamic_cast<Player*>(botAI->GetUnit(guid));
if (!player)
return false;
if (!bot->HasInArc(CAST_ANGLE_IN_FRONT, player, sPlayerbotAIConfig->sightDistance))
bot->SetFacingToObject(player);
ObjectGuid oldSel = bot->GetTarget();
bot->SetTarget(guid);
// bot->HandleEmote(EMOTE_ONESHOT_WAVE);
botAI->PlayEmote(TEXT_EMOTE_HELLO);
bot->SetTarget(oldSel);
GuidSet& alreadySeenPlayers = botAI->GetAiObjectContext()->GetValue<GuidSet&>("already seen players")->Get();
alreadySeenPlayers.insert(guid);
GuidVector nearestPlayers = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest friendly players")->Get();
for (ObjectGuid const guid : nearestPlayers)
{
alreadySeenPlayers.insert(guid);
}
return true;
}