mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
This is a complete overhaul of the warlock class, making 3 new strategies (affliction, demonology, and destruction), as well as finishing the warlock tank strategy (shadow ward and searing pain). It also includes a soulstone fix, where the bots can change who they soulstone based on the non-combat strategies you set for them. It also includes a self-resurrect action and trigger that allows the bots to resurrect using a soulstone or reincarnation. Many other skills were added to finish out the warlock skillset.
139 lines
3.6 KiB
C++
139 lines
3.6 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "GenericActions.h"
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#include "CreatureAI.h"
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#include "Playerbots.h"
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enum PetSpells
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{
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PET_PROWL_1 = 24450,
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PET_PROWL_2 = 24452,
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PET_PROWL_3 = 24453,
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PET_COWER = 1742,
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PET_LEAP = 47482,
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PET_SPELL_LOCK_1 = 19244,
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PET_SPELL_LOCK_2 = 19647,
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PET_DEVOUR_MAGIC_1 = 19505,
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PET_DEVOUR_MAGIC_2 = 19731,
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PET_DEVOUR_MAGIC_3 = 19734,
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PET_DEVOUR_MAGIC_4 = 19736,
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PET_DEVOUR_MAGIC_5 = 27276,
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PET_DEVOUR_MAGIC_6 = 27277,
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PET_DEVOUR_MAGIC_7 = 48011
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};
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static std::vector<uint32> disabledPetSpells = {
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PET_PROWL_1, PET_PROWL_2, PET_PROWL_3,
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PET_COWER, PET_LEAP,
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PET_SPELL_LOCK_1, PET_SPELL_LOCK_2,
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PET_DEVOUR_MAGIC_1, PET_DEVOUR_MAGIC_2, PET_DEVOUR_MAGIC_3,
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PET_DEVOUR_MAGIC_4, PET_DEVOUR_MAGIC_5, PET_DEVOUR_MAGIC_6, PET_DEVOUR_MAGIC_7
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};
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bool MeleeAction::isUseful()
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{
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// do not allow if can't attack from vehicle
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if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
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return false;
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return true;
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}
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bool TogglePetSpellAutoCastAction::Execute(Event event)
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{
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Pet* pet = bot->GetPet();
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if (!pet)
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{
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return false;
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}
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// hack on high level spell after low level initialization
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std::vector<unsigned int> shouldRemove;
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for (unsigned int& m_autospell : pet->m_autospells)
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{
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if (!pet->HasSpell(m_autospell))
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{
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shouldRemove.push_back(m_autospell);
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}
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}
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for (unsigned int spellId : shouldRemove)
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{
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auto autospellItr = std::find(pet->m_autospells.begin(), pet->m_autospells.end(), spellId);
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if (autospellItr != pet->m_autospells.end())
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pet->m_autospells.erase(autospellItr);
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}
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bool toggled = false;
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for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
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{
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if (itr->second.state == PETSPELL_REMOVED)
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continue;
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uint32 spellId = itr->first;
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const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo->IsAutocastable())
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continue;
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bool shouldApply = true;
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for (uint32 disabledSpell : disabledPetSpells)
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{
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if (spellId == disabledSpell)
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{
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shouldApply = false;
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break;
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}
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}
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bool isAutoCast = false;
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for (unsigned int& m_autospell : pet->m_autospells)
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{
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if (m_autospell == spellId)
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{
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isAutoCast = true;
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break;
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}
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}
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if (shouldApply != isAutoCast)
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{
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pet->ToggleAutocast(spellInfo, shouldApply);
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toggled = true;
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}
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}
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return toggled;
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}
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bool PetAttackAction::Execute(Event event)
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{
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Guardian* pet = bot->GetGuardianPet();
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if (!pet)
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{
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return false;
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}
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Unit* target = AI_VALUE(Unit*, "current target");
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if (!target)
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{
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return false;
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}
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if (!bot->IsValidAttackTarget(target))
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{
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return false;
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}
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pet->SetReactState(REACT_PASSIVE);
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pet->ClearUnitState(UNIT_STATE_FOLLOW);
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pet->AttackStop();
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pet->SetTarget(target->GetGUID());
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pet->GetCharmInfo()->SetIsCommandAttack(true);
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pet->GetCharmInfo()->SetIsAtStay(false);
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pet->GetCharmInfo()->SetIsFollowing(false);
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pet->GetCharmInfo()->SetIsCommandFollow(false);
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pet->GetCharmInfo()->SetIsReturning(false);
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pet->ToCreature()->AI()->AttackStart(target);
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return true;
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}
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