mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_CASTCUSTOMSPELLACTION_H
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#define _PLAYERBOT_CASTCUSTOMSPELLACTION_H
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#include "ListSpellsAction.h"
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class PlayerbotAI;
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class SpellInfo;
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class WorldObject;
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class CastCustomSpellAction : public InventoryAction
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{
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public:
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CastCustomSpellAction(PlayerbotAI* botAI, std::string const name = "cast custom spell")
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: InventoryAction(botAI, name)
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{
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}
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bool Execute(Event event) override;
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virtual std::string const castString(WorldObject* target) { return "cast"; }
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protected:
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bool ncCast = false;
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};
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class CastCustomNcSpellAction : public CastCustomSpellAction
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{
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public:
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CastCustomNcSpellAction(PlayerbotAI* botAI, std::string const name = "cast custom nc spell")
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: CastCustomSpellAction(botAI, name)
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{
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}
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bool isUseful() override;
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std::string const castString(WorldObject* target) override;
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};
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class CastRandomSpellAction : public ListSpellsAction
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{
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public:
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CastRandomSpellAction(PlayerbotAI* botAI, std::string const name = "cast random spell")
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: ListSpellsAction(botAI, name)
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{
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}
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bool isUseful() override { return false; }
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virtual bool AcceptSpell(SpellInfo const* spellInfo);
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virtual uint32 GetSpellPriority(SpellInfo const* spellInfo) { return 1; }
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virtual bool castSpell(uint32 spellId, WorldObject* wo);
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bool Execute(Event event) override;
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protected:
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bool MultiCast = false;
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};
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class CraftRandomItemAction : public CastRandomSpellAction
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{
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public:
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CraftRandomItemAction(PlayerbotAI* botAI) : CastRandomSpellAction(botAI, "craft random item") { MultiCast = true; }
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bool AcceptSpell(SpellInfo const* spellInfo) override;
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uint32 GetSpellPriority(SpellInfo const* spellInfo) override;
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};
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class DisEnchantRandomItemAction : public CastCustomSpellAction
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{
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public:
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DisEnchantRandomItemAction(PlayerbotAI* botAI) : CastCustomSpellAction(botAI, "disenchant random item") {}
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bool isUseful() override;
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bool Execute(Event event) override;
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};
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class EnchantRandomItemAction : public CastRandomSpellAction
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{
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public:
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EnchantRandomItemAction(PlayerbotAI* botAI) : CastRandomSpellAction(botAI, "enchant random item") {}
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bool isUseful() override;
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bool AcceptSpell(SpellInfo const* spellInfo) override;
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uint32 GetSpellPriority(SpellInfo const* spellInfo) override;
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};
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#endif
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