Files
mod-playerbots/src/strategy/actions/AcceptInvitationAction.cpp
Brian 3c05e47cb2 CMaNGOS Playerbots "lfg" command implemented (#1291)
* CMaNGOS Playerbots "lfg" command implemented

* Remove logging, fix warning, add suggestion

- Remove LOG_INFO's console clutter, since 'lfg' command is working correctly now.
- Warning C26813 fixed for: placeholders["%role"] = (role == BOT_ROLE_TANK ? "tank" : (role == BOT_ROLE_HEALER ? "healer" : "dps"));
- Added suggestion to let bots do autogear & maintenance, so players can instantly start their dungeon or raid activities without manually having to configure the playerbots gear. It could save a lot of time. This is up to discussion for playerbots maintainers.
2025-06-01 15:31:29 +08:00

66 lines
1.7 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AcceptInvitationAction.h"
#include "Event.h"
#include "ObjectAccessor.h"
#include "PlayerbotAIConfig.h"
#include "PlayerbotSecurity.h"
#include "Playerbots.h"
#include "WorldPacket.h"
bool AcceptInvitationAction::Execute(Event event)
{
Group* grp = bot->GetGroupInvite();
if (!grp)
return false;
WorldPacket packet = event.getPacket();
uint8 flag;
std::string name;
packet >> flag >> name;
Player* inviter = ObjectAccessor::FindPlayer(grp->GetLeaderGUID());
if (!inviter)
return false;
if (!botAI->GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_INVITE, false, inviter))
{
WorldPacket data(SMSG_GROUP_DECLINE, 10);
data << bot->GetName();
inviter->SendDirectMessage(&data);
bot->UninviteFromGroup();
return false;
}
if (bot->isAFK())
bot->ToggleAFK();
WorldPacket p;
uint32 roles_mask = 0;
p << roles_mask;
bot->GetSession()->HandleGroupAcceptOpcode(p);
if (!bot->GetGroup() || !bot->GetGroup()->IsMember(inviter->GetGUID()))
return false;
if (sRandomPlayerbotMgr->IsRandomBot(bot))
botAI->SetMaster(inviter);
// else
// sPlayerbotDbStore->Save(botAI);
botAI->ResetStrategies();
botAI->ChangeStrategy("+follow,-lfg,-bg", BOT_STATE_NON_COMBAT);
botAI->Reset();
botAI->TellMaster("Hello");
if (sPlayerbotAIConfig->summonWhenGroup && bot->GetDistance(inviter) > sPlayerbotAIConfig->sightDistance)
{
Teleport(inviter, bot);
}
return true;
}