Files
mod-playerbots/src/strategy/Trigger.cpp
Yunfan Li feda619066 Engine optimization for better performance and mem usage (#1462)
* Optimize loot

* World channel talk

* General improvement

* Engine rebuild for performance and memory usage

* Fix crash with AutoDoQuest = 0
2025-07-25 12:11:03 +02:00

48 lines
1.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "Trigger.h"
#include "Event.h"
#include "Playerbots.h"
#include "Timer.h"
Trigger::Trigger(PlayerbotAI* botAI, std::string const name, int32 checkInterval)
: AiNamedObject(botAI, name),
checkInterval(checkInterval == 1 ? 1 : (checkInterval < 100 ? checkInterval * 1000 : checkInterval)),
lastCheckTime(0)
{
}
Event Trigger::Check()
{
if (IsActive())
{
Event event(getName());
return event;
}
Event event;
return event;
}
Value<Unit*>* Trigger::GetTargetValue() { return context->GetValue<Unit*>(GetTargetName()); }
Unit* Trigger::GetTarget() { return GetTargetValue()->Get(); }
bool Trigger::needCheck(uint32 now)
{
if (checkInterval < 2)
return true;
if (!lastCheckTime || now - lastCheckTime >= checkInterval)
{
lastCheckTime = now;
return true;
}
return false;
}