mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
* Optimize loot * World channel talk * General improvement * Engine rebuild for performance and memory usage * Fix crash with AutoDoQuest = 0
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "Trigger.h"
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#include "Event.h"
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#include "Playerbots.h"
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#include "Timer.h"
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Trigger::Trigger(PlayerbotAI* botAI, std::string const name, int32 checkInterval)
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: AiNamedObject(botAI, name),
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checkInterval(checkInterval == 1 ? 1 : (checkInterval < 100 ? checkInterval * 1000 : checkInterval)),
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lastCheckTime(0)
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{
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}
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Event Trigger::Check()
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{
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if (IsActive())
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{
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Event event(getName());
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return event;
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}
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Event event;
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return event;
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}
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Value<Unit*>* Trigger::GetTargetValue() { return context->GetValue<Unit*>(GetTargetName()); }
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Unit* Trigger::GetTarget() { return GetTargetValue()->Get(); }
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bool Trigger::needCheck(uint32 now)
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{
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if (checkInterval < 2)
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return true;
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if (!lastCheckTime || now - lastCheckTime >= checkInterval)
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{
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lastCheckTime = now;
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return true;
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}
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return false;
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}
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