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mod-playerbots/src/strategy/values/NearestFriendlyPlayersValue.h
2022-03-12 22:27:09 +01:00

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_NEARESTFRIENDLYPLAYERSVALUES_H
#define _PLAYERBOT_NEARESTFRIENDLYPLAYERSVALUES_H
#include "NearestUnitsValue.h"
#include "PlayerbotAIConfig.h"
class PlayerbotAI;
class NearestFriendlyPlayersValue : public NearestUnitsValue
{
public:
NearestFriendlyPlayersValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) :
NearestUnitsValue(botAI, "nearest friendly players", range) { }
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
#endif