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mod-playerbots/src/Ai/Class/Mage/Strategy/FireMageStrategy.h

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_FIREMAGESTRATEGY_H
#define _PLAYERBOT_FIREMAGESTRATEGY_H
#include "GenericMageStrategy.h"
class PlayerbotAI;
class FireMageStrategy : public GenericMageStrategy
{
public:
FireMageStrategy(PlayerbotAI* botAI);
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "fire"; }
std::vector<NextAction> getDefaultActions() override;
};
class FirestarterStrategy : public CombatStrategy
{
public:
FirestarterStrategy(PlayerbotAI* botAI);
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "firestarter"; }
};
#endif