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mod-playerbots/src/Ai/Base/Strategy/StayStrategy.h

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897 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_STAYSTRATEGY_H
#define _PLAYERBOT_STAYSTRATEGY_H
#include "NonCombatStrategy.h"
class PlayerbotAI;
class StayStrategy : public Strategy
{
public:
StayStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
std::string const getName() override { return "stay"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::vector<NextAction> getDefaultActions() override;
};
class SitStrategy : public NonCombatStrategy
{
public:
SitStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {}
std::string const getName() override { return "sit"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
#endif