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mod-playerbots/src/Ai/Base/Strategy/MeleeCombatStrategy.h

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_MELEECOMBATSTRATEGY_H
#define _PLAYERBOT_MELEECOMBATSTRATEGY_H
#include "CombatStrategy.h"
class PlayerbotAI;
class MeleeCombatStrategy : public CombatStrategy
{
public:
MeleeCombatStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
uint32 GetType() const override { return STRATEGY_TYPE_COMBAT | STRATEGY_TYPE_MELEE; }
std::string const getName() override { return "close"; }
};
class SetBehindCombatStrategy : public CombatStrategy
{
public:
SetBehindCombatStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "behind"; }
};
#endif