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mod-playerbots/src/Ai/Base/Strategy/GrindingStrategy.h

32 lines
1018 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_GRINDINGSTRATEGY_H
#define _PLAYERBOT_GRINDINGSTRATEGY_H
#include "NonCombatStrategy.h"
class PlayerbotAI;
class GrindingStrategy : public NonCombatStrategy
{
public:
GrindingStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {}
std::string const getName() override { return "grind"; }
uint32 GetType() const override { return STRATEGY_TYPE_DPS; }
std::vector<NextAction> getDefaultActions() override;
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class MoveRandomStrategy : public NonCombatStrategy
{
public:
MoveRandomStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {}
std::string const getName() override { return "move random"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
#endif