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mod-playerbots/src/Ai/Base/Value/PossibleRpgTargetsValue.h

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_POSSIBLERPGTARGETSVALUE_H
#define _PLAYERBOT_POSSIBLERPGTARGETSVALUE_H
#include "NearestGameObjects.h"
#include "NearestUnitsValue.h"
#include "PlayerbotAIConfig.h"
#include "SharedDefines.h"
class PlayerbotAI;
class PossibleRpgTargetsValue : public NearestUnitsValue
{
public:
PossibleRpgTargetsValue(PlayerbotAI* botAI, float range = 70.0f);
static std::vector<uint32> allowedNpcFlags;
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
class PossibleNewRpgTargetsValue : public NearestUnitsValue
{
public:
PossibleNewRpgTargetsValue(PlayerbotAI* botAI, float range = 150.0f);
static std::vector<uint32> allowedNpcFlags;
GuidVector Calculate() override;
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
class PossibleNewRpgGameObjectsValue : public ObjectGuidListCalculatedValue
{
public:
PossibleNewRpgGameObjectsValue(PlayerbotAI* botAI, float range = 150.0f, bool ignoreLos = true)
: ObjectGuidListCalculatedValue(botAI, "possible new rpg game objects"), range(range), ignoreLos(ignoreLos)
{
if (allowedGOFlags.empty())
{
allowedGOFlags.push_back(GAMEOBJECT_TYPE_QUESTGIVER);
}
}
static std::vector<GameobjectTypes> allowedGOFlags;
GuidVector Calculate() override;
private:
float range;
bool ignoreLos;
};
#endif