Files
mod-playerbots/src/strategy/actions/InviteToGroupAction.h
2022-03-12 22:27:09 +01:00

65 lines
1.6 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_INVITETOGROUPACTION_H
#define _PLAYERBOT_INVITETOGROUPACTION_H
#include "Action.h"
#include "Player.h"
class PlayerbotAI;
class InviteToGroupAction : public Action
{
public:
InviteToGroupAction(PlayerbotAI* botAI, std::string const name = "invite") : Action(botAI, name) { }
bool Execute(Event event) override;
virtual bool Invite(Player* player);
};
class InviteNearbyToGroupAction : public InviteToGroupAction
{
public:
InviteNearbyToGroupAction(PlayerbotAI* botAI, std::string const name = "invite nearby") : InviteToGroupAction(botAI, name) { }
bool Execute(Event event) override;
bool isUseful() override;
};
//Generic guid member finder
class FindGuildMembers
{
public:
FindGuildMembers() { };
void operator()(Player* player)
{
data.push_back(player);
};
std::vector<Player*> const GetResult()
{
return data;
};
private:
std::vector<Player*> data;
};
class InviteGuildToGroupAction : public InviteNearbyToGroupAction
{
public:
InviteGuildToGroupAction(PlayerbotAI* botAI, std::string const name = "invite guild") : InviteNearbyToGroupAction(botAI, name) { }
bool Execute(Event event) override;
bool isUseful() override;
private:
std::vector<Player*> getGuildMembers();
};
#endif