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mod-playerbots/src/Ai/Base/Value/AvailableLootValue.h

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_AVAILABLELOOTVALUE_H
#define _PLAYERBOT_AVAILABLELOOTVALUE_H
#include "LootObjectStack.h"
#include "Value.h"
class PlayerbotAI;
class AvailableLootValue : public ManualSetValue<LootObjectStack*>
{
public:
AvailableLootValue(PlayerbotAI* botAI, std::string const name = "available loot");
virtual ~AvailableLootValue();
};
class LootTargetValue : public ManualSetValue<LootObject>
{
public:
LootTargetValue(PlayerbotAI* botAI, std::string const name = "loot target");
};
class CanLootValue : public BoolCalculatedValue
{
public:
CanLootValue(PlayerbotAI* botAI, std::string const name = "can loot") : BoolCalculatedValue(botAI, name) {}
bool Calculate() override;
};
#endif