mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-14 01:19:08 +00:00
24 lines
1.4 KiB
C++
24 lines
1.4 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "DeadStrategy.h"
|
|
#include "Playerbots.h"
|
|
|
|
void DeadStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
PassTroughStrategy::InitTriggers(triggers);
|
|
|
|
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("auto release", relevance), nullptr)));
|
|
triggers.push_back(new TriggerNode("bg active", NextAction::array(0, new NextAction("auto release", relevance), nullptr)));
|
|
triggers.push_back(new TriggerNode("dead", NextAction::array(0, new NextAction("find corpse", relevance), nullptr)));
|
|
triggers.push_back(new TriggerNode("corpse near", NextAction::array(0, new NextAction("revive from corpse", relevance - 1.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode("resurrect request", NextAction::array(0, new NextAction("accept resurrect", relevance), nullptr)));
|
|
triggers.push_back(new TriggerNode("falling far", NextAction::array(0, new NextAction("repop", relevance + 1.f), nullptr)));
|
|
triggers.push_back(new TriggerNode("location stuck", NextAction::array(0, new NextAction("repop", relevance + 1), nullptr)));
|
|
}
|
|
|
|
DeadStrategy::DeadStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI)
|
|
{
|
|
}
|