Files
mod-playerbots/src/strategy/values/NearestNpcsValue.h
Bobblybook 3aa43cbb3c UP and CoS dungeons
- Utgarde Pinnacle implementation
- Culling of Stratholme implementation
- Added additional value ("nearest hostile npcs") needed to expose some hidden trigger-type npc units (eg. frost breath on Skadi fight in UP)
2024-11-03 21:19:04 +08:00

80 lines
2.0 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_NEARESTNPCSVALUE_H
#define _PLAYERBOT_NEARESTNPCSVALUE_H
#include "NearestUnitsValue.h"
#include "PlayerbotAIConfig.h"
class PlayerbotAI;
class NearestNpcsValue : public NearestUnitsValue
{
public:
NearestNpcsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance)
: NearestUnitsValue(botAI, "nearest npcs", range)
{
}
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
class NearestHostileNpcsValue : public NearestUnitsValue
{
public:
NearestHostileNpcsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance)
: NearestUnitsValue(botAI, "nearest hostile npcs", range)
{
}
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
class NearestVehiclesValue : public NearestUnitsValue
{
public:
NearestVehiclesValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance)
: NearestUnitsValue(botAI, "nearest vehicles", range)
{
}
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
class NearestTriggersValue : public NearestUnitsValue
{
public:
NearestTriggersValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance)
: NearestUnitsValue(botAI, "nearest triggers", range)
{
}
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
class NearestTotemsValue : public NearestUnitsValue
{
public:
NearestTotemsValue(PlayerbotAI* botAI, float range = 30.0f)
: NearestUnitsValue(botAI, "nearest totems", range, true)
{
}
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
#endif