Files
mod-playerbots/src/strategy/dungeons/wotlk/cullingofstratholme/CullingOfStratholmeStrategy.cpp
Bobblybook 3aa43cbb3c UP and CoS dungeons
- Utgarde Pinnacle implementation
- Culling of Stratholme implementation
- Added additional value ("nearest hostile npcs") needed to expose some hidden trigger-type npc units (eg. frost breath on Skadi fight in UP)
2024-11-03 21:19:04 +08:00

28 lines
942 B
C++

#include "CullingOfStratholmeStrategy.h"
#include "CullingOfStratholmeMultipliers.h"
void WotlkDungeonCoSStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
{
// Meathook
// Can tank this in a fixed position to allow healer to LoS the stun, probably not necessary
// Salramm the Fleshcrafter
triggers.push_back(new TriggerNode("explode ghoul",
NextAction::array(0, new NextAction("explode ghoul spread", ACTION_MOVE + 5), nullptr)));
// Chrono-Lord Epoch
// Not sure if this actually works, I think I've seen him charge melee characters..?
triggers.push_back(new TriggerNode("epoch ranged",
NextAction::array(0, new NextAction("epoch stack", ACTION_MOVE + 5), nullptr)));
// Mal'Ganis
// Infinite Corruptor (Heroic only)
}
void WotlkDungeonCoSStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
{
multipliers.push_back(new EpochMultiplier(botAI));
}