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- Utgarde Pinnacle implementation
- Culling of Stratholme implementation
- Added additional value ("nearest hostile npcs") needed to expose some hidden trigger-type npc units (eg. frost breath on Skadi fight in UP)
28 lines
942 B
C++
28 lines
942 B
C++
#include "CullingOfStratholmeStrategy.h"
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#include "CullingOfStratholmeMultipliers.h"
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void WotlkDungeonCoSStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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{
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// Meathook
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// Can tank this in a fixed position to allow healer to LoS the stun, probably not necessary
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// Salramm the Fleshcrafter
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triggers.push_back(new TriggerNode("explode ghoul",
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NextAction::array(0, new NextAction("explode ghoul spread", ACTION_MOVE + 5), nullptr)));
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// Chrono-Lord Epoch
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// Not sure if this actually works, I think I've seen him charge melee characters..?
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triggers.push_back(new TriggerNode("epoch ranged",
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NextAction::array(0, new NextAction("epoch stack", ACTION_MOVE + 5), nullptr)));
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// Mal'Ganis
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// Infinite Corruptor (Heroic only)
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}
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void WotlkDungeonCoSStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
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{
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multipliers.push_back(new EpochMultiplier(botAI));
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}
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