mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 17:09:08 +00:00
95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "ItemForSpellValue.h"
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#include "Playerbots.h"
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#ifndef WIN32
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inline int strcmpi(char const* s1, char const* s2)
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{
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for (; *s1 && *s2 && (toupper(*s1) == toupper(*s2)); ++s1, ++s2)
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{
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}
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return *s1 - *s2;
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}
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#endif
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Item* ItemForSpellValue::Calculate()
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{
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uint32 spellid = atoi(qualifier.c_str());
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if (!spellid)
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return nullptr;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
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if (!spellInfo)
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return nullptr;
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Item* itemForSpell = nullptr;
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Player* trader = bot->GetTrader();
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if (trader)
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{
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itemForSpell = trader->GetTradeData()->GetItem(TRADE_SLOT_NONTRADED);
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if (itemForSpell && itemForSpell->IsFitToSpellRequirements(spellInfo))
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return itemForSpell;
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}
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Player* master = botAI->GetMaster();
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if (master)
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{
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trader = master->GetTrader();
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if (trader)
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{
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itemForSpell = trader->GetTradeData()->GetItem(TRADE_SLOT_NONTRADED);
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if (itemForSpell && itemForSpell->IsFitToSpellRequirements(spellInfo))
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return itemForSpell;
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}
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}
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// Workaround as some spells have no item mask (e.g. shaman weapon enhancements)
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if (!strcmpi(spellInfo->SpellName[0], "rockbiter weapon") ||
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!strcmpi(spellInfo->SpellName[0], "flametongue weapon") ||
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!strcmpi(spellInfo->SpellName[0], "earthliving weapon") ||
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!strcmpi(spellInfo->SpellName[0], "frostbrand weapon") || !strcmpi(spellInfo->SpellName[0], "windfury weapon"))
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{
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itemForSpell = GetItemFitsToSpellRequirements(EQUIPMENT_SLOT_MAINHAND, spellInfo);
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if (itemForSpell && itemForSpell->GetTemplate()->Class == ITEM_CLASS_WEAPON)
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return itemForSpell;
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itemForSpell = GetItemFitsToSpellRequirements(EQUIPMENT_SLOT_OFFHAND, spellInfo);
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if (itemForSpell && itemForSpell->GetTemplate()->Class == ITEM_CLASS_WEAPON)
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return itemForSpell;
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return nullptr;
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}
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if (!(spellInfo->Targets & TARGET_FLAG_ITEM))
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return nullptr;
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if (!strcmpi(spellInfo->SpellName[0], "disenchant"))
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return nullptr;
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for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; slot++)
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{
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itemForSpell = GetItemFitsToSpellRequirements(slot, spellInfo);
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if (itemForSpell)
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return itemForSpell;
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}
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return nullptr;
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}
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Item* ItemForSpellValue::GetItemFitsToSpellRequirements(uint8 slot, SpellInfo const* spellInfo)
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{
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Item* const itemForSpell = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
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if (!itemForSpell || itemForSpell->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
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return nullptr;
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if (itemForSpell->IsFitToSpellRequirements(spellInfo))
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return itemForSpell;
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return nullptr;
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}
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