Files
mod-playerbots/src/strategy/actions/TeleportAction.cpp
2025-09-30 15:19:44 +02:00

112 lines
3.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "TeleportAction.h"
#include "Event.h"
#include "LastMovementValue.h"
#include "Playerbots.h"
bool TeleportAction::Execute(Event event)
{
/*
// List of allowed portal entries (you can populate this dynamically)
std::vector<uint32> allowedPortals = {
187055, 195142, 195141, 201797, 202079, 194481, 195682, 191164, 176498, 182351,
178404, 176497, 181146, 184605, 176499, 195140, 193948, 193427, 193052, 193206,
192786, 184594, 183384, 182352, 184604, 189994, 193053, 193207, 193956, 195139,
176296, 194011, 194012, 189993, 176500, 176501, 193955, 193425, 193772, 193604,
191006, 191007, 191008, 191009, 191013, 191014, 191010, 190960, 191011, 191012,
183317, 183321, 183322, 187056, 183323, 183324, 183325, 183326, 183327, 190203,
190204, 190205, 190206, 193908, 181575, 181576, 181577, 181578, 202277, 202278
};
// Try teleporting using allowed portals
GuidVector closeObjects = *context->GetValue<GuidVector>("nearest game objects no los");
GameObject* closestPortal = nullptr;
float closestDistance = 100.0f;
for (ObjectGuid const& guid : closeObjects)
{
GameObject* go = botAI->GetGameObject(guid);
if (!go)
continue;
// Check if the game object entry is in the allowed portals list
if (std::find(allowedPortals.begin(), allowedPortals.end(), go->GetEntry()) != allowedPortals.end())
{
float tempDist = bot->GetDistance(go);
if (tempDist < closestDistance)
{
closestDistance = tempDist;
closestPortal = go;
}
}
}
// If a nearby portal is found, use it
if (closestPortal && bot->IsWithinDistInMap(closestPortal, INTERACTION_DISTANCE))
{
std::ostringstream out;
out << "Using portal: " << closestPortal->GetName();
botAI->TellMasterNoFacing(out.str());
WorldPacket data(CMSG_GAMEOBJ_USE);
data << closestPortal->GetGUID();
bot->GetSession()->HandleGameObjectUseOpcode(data);
return true;
}
*/
// If no portal was found, fallback to spellcaster-type game objects
GuidVector gos = *context->GetValue<GuidVector>("nearest game objects");
for (ObjectGuid const guid : gos)
{
GameObject* go = botAI->GetGameObject(guid);
if (!go)
continue;
GameObjectTemplate const* goInfo = go->GetGOInfo();
if (goInfo->type != GAMEOBJECT_TYPE_SPELLCASTER && goInfo->type != GAMEOBJECT_TYPE_GOOBER)
continue;
uint32 spellId = goInfo->spellcaster.spellId;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo || !spellInfo->HasEffect(SPELL_EFFECT_TELEPORT_UNITS))
continue;
std::ostringstream out;
out << "Teleporting using " << goInfo->name;
botAI->TellMasterNoFacing(out.str());
botAI->ChangeStrategy("-follow,+stay", BOT_STATE_NON_COMBAT);
Spell* spell = new Spell(bot, spellInfo, TRIGGERED_NONE);
SpellCastTargets targets;
targets.SetUnitTarget(bot);
spell->prepare(&targets, nullptr);
spell->cast(true);
return true;
}
// If no game objects were found, try using the last area trigger
LastMovement& movement = context->GetValue<LastMovement&>("last area trigger")->Get();
if (movement.lastAreaTrigger)
{
WorldPacket p(CMSG_AREATRIGGER);
p << movement.lastAreaTrigger;
p.rpos(0);
bot->GetSession()->HandleAreaTriggerOpcode(p);
movement.lastAreaTrigger = 0;
return true;
}
// If no teleport option is found
botAI->TellError("Cannot find any portal to teleport");
return false;
}