mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 17:09:08 +00:00
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "SetHomeAction.h"
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#include "Event.h"
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#include "Playerbots.h"
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bool SetHomeAction::Execute(Event event)
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{
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Player* master = GetMaster();
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ObjectGuid selection = bot->GetTarget();
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bool isRpgAction = AI_VALUE(GuidPosition, "rpg target") == selection;
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if (!isRpgAction)
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{
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if (master)
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selection = master->GetTarget();
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else
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return false;
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}
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if (Unit* unit = botAI->GetUnit(selection))
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if (unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_INNKEEPER))
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{
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if (isRpgAction)
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{
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Creature* creature = botAI->GetCreature(selection);
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bot->GetSession()->SendBindPoint(creature);
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botAI->TellMaster("This inn is my new home");
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return true;
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}
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else
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{
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Creature* creature = botAI->GetCreature(selection);
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bot->GetSession()->SendBindPoint(creature);
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botAI->TellMaster("This inn is my new home");
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return true;
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}
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}
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GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs");
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for (ObjectGuid const guid : npcs)
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{
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Creature* unit = bot->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_INNKEEPER);
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if (!unit)
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continue;
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bot->GetSession()->SendBindPoint(unit);
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botAI->TellMaster("This inn is my new home");
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return true;
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}
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botAI->TellError("Can't find any innkeeper around");
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return false;
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}
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