Files
mod-playerbots/src/strategy/actions/SetHomeAction.cpp
2025-09-30 15:19:44 +02:00

60 lines
1.7 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "SetHomeAction.h"
#include "Event.h"
#include "Playerbots.h"
bool SetHomeAction::Execute(Event event)
{
Player* master = GetMaster();
ObjectGuid selection = bot->GetTarget();
bool isRpgAction = AI_VALUE(GuidPosition, "rpg target") == selection;
if (!isRpgAction)
{
if (master)
selection = master->GetTarget();
else
return false;
}
if (Unit* unit = botAI->GetUnit(selection))
if (unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_INNKEEPER))
{
if (isRpgAction)
{
Creature* creature = botAI->GetCreature(selection);
bot->GetSession()->SendBindPoint(creature);
botAI->TellMaster("This inn is my new home");
return true;
}
else
{
Creature* creature = botAI->GetCreature(selection);
bot->GetSession()->SendBindPoint(creature);
botAI->TellMaster("This inn is my new home");
return true;
}
}
GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs");
for (ObjectGuid const guid : npcs)
{
Creature* unit = bot->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
continue;
bot->GetSession()->SendBindPoint(unit);
botAI->TellMaster("This inn is my new home");
return true;
}
botAI->TellError("Can't find any innkeeper around");
return false;
}