Files
mod-playerbots/src/strategy/actions/GuildCreateActions.h
2025-09-30 15:19:44 +02:00

62 lines
1.6 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_GUILDCREATEACTION_H
#define _PLAYERBOT_GUILDCREATEACTION_H
#include "ChooseTravelTargetAction.h"
#include "InventoryAction.h"
class PlayerbotAI;
class BuyPetitionAction : public InventoryAction
{
public:
BuyPetitionAction(PlayerbotAI* botAI) : InventoryAction(botAI, "buy petition") {}
bool Execute(Event event) override;
bool isUseful() override;
static bool canBuyPetition(Player* bot);
};
class PetitionOfferAction : public Action
{
public:
PetitionOfferAction(PlayerbotAI* botAI, std::string const name = "petition offer") : Action(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class PetitionOfferNearbyAction : public PetitionOfferAction
{
public:
PetitionOfferNearbyAction(PlayerbotAI* botAI) : PetitionOfferAction(botAI, "petition offer nearby") {}
bool Execute(Event event) override;
bool isUseful() override;
};
class PetitionTurnInAction : public ChooseTravelTargetAction
{
public:
PetitionTurnInAction(PlayerbotAI* botAI) : ChooseTravelTargetAction(botAI, "turn in petitn") {}
bool Execute(Event event) override;
bool isUseful() override;
};
class BuyTabardAction : public ChooseTravelTargetAction
{
public:
BuyTabardAction(PlayerbotAI* botAI) : ChooseTravelTargetAction(botAI, "buy tabard") {}
bool Execute(Event event) override;
bool isUseful() override;
};
#endif