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mod-playerbots/src/Ai/Base/Actions/GenericActions.h

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_GENERICACTIONS_H
#define _PLAYERBOT_GENERICACTIONS_H
#include "AttackAction.h"
#include "Action.h"
#include "PlayerbotAI.h"
class PlayerbotAI;
class MeleeAction : public AttackAction
{
public:
MeleeAction(PlayerbotAI* botAI) : AttackAction(botAI, "melee") {}
std::string const GetTargetName() override { return "current target"; }
bool isUseful() override;
};
class TogglePetSpellAutoCastAction : public Action
{
public:
TogglePetSpellAutoCastAction(PlayerbotAI* ai) : Action(ai, "toggle pet spell") {}
virtual bool Execute(Event event) override;
};
class PetAttackAction : public Action
{
public:
PetAttackAction(PlayerbotAI* ai) : Action(ai, "pet attack") {}
virtual bool Execute(Event event) override;
};
class SetPetStanceAction : public Action
{
public:
SetPetStanceAction(PlayerbotAI* botAI) : Action(botAI, "set pet stance") {}
bool Execute(Event event) override;
};
#endif