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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-27 15:36:22 +00:00
82 lines
3.2 KiB
C++
82 lines
3.2 KiB
C++
#include "RaidMcStrategy.h"
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#include "RaidMcMultipliers.h"
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#include "Strategy.h"
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void RaidMcStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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// Lucifron
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triggers.push_back(
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new TriggerNode("mc lucifron shadow resistance",
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{ NextAction("mc lucifron shadow resistance", ACTION_RAID) }));
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// Magmadar
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// TODO: Fear ward / tremor totem, or general anti-fear strat development. Same as King Dred (Drak'Tharon) and faction commander (Nexus).
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triggers.push_back(
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new TriggerNode("mc magmadar fire resistance",
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{ NextAction("mc magmadar fire resistance", ACTION_RAID) }));
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// Gehennas
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triggers.push_back(
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new TriggerNode("mc gehennas shadow resistance",
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{ NextAction("mc gehennas shadow resistance", ACTION_RAID) }));
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// Garr
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triggers.push_back(
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new TriggerNode("mc garr fire resistance",
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{ NextAction("mc garr fire resistance", ACTION_RAID) }));
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// Baron Geddon
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triggers.push_back(
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new TriggerNode("mc baron geddon fire resistance",
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{ NextAction("mc baron geddon fire resistance", ACTION_RAID) }));
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triggers.push_back(
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new TriggerNode("mc living bomb debuff",
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{ NextAction("mc move from group", ACTION_RAID) }));
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triggers.push_back(
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new TriggerNode("mc baron geddon inferno",
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{ NextAction("mc move from baron geddon", ACTION_RAID) }));
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// Shazzrah
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triggers.push_back(
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new TriggerNode("mc shazzrah ranged",
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{ NextAction("mc shazzrah move away", ACTION_RAID) }));
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// Sulfuron Harbinger
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// Alternatively, shadow resistance is also possible.
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triggers.push_back(
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new TriggerNode("mc sulfuron harbinger fire resistance",
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{ NextAction("mc sulfuron harbinger fire resistance", ACTION_RAID) }));
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// Golemagg the Incinerator
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triggers.push_back(
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new TriggerNode("mc golemagg fire resistance",
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{ NextAction("mc golemagg fire resistance", ACTION_RAID) }));
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triggers.push_back(
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new TriggerNode("mc golemagg mark boss",
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{ NextAction("mc golemagg mark boss", ACTION_RAID) }));
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triggers.push_back(
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new TriggerNode("mc golemagg is main tank",
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{ NextAction("mc golemagg main tank attack golemagg", ACTION_RAID) }));
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triggers.push_back(
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new TriggerNode("mc golemagg is assist tank",
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{ NextAction("mc golemagg assist tank attack core rager", ACTION_RAID) }));
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// Majordomo Executus
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triggers.push_back(
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new TriggerNode("mc majordomo shadow resistance",
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{ NextAction("mc majordomo shadow resistance", ACTION_RAID) }));
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// Ragnaros
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triggers.push_back(
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new TriggerNode("mc ragnaros fire resistance",
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{ NextAction("mc ragnaros fire resistance", ACTION_RAID) }));
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}
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void RaidMcStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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{
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multipliers.push_back(new GarrDisableDpsAoeMultiplier(botAI));
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multipliers.push_back(new BaronGeddonAbilityMultiplier(botAI));
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multipliers.push_back(new GolemaggMultiplier(botAI));
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}
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