Files
mod-playerbots/src/strategy/actions/PassLeadershipToMasterAction.h
2024-08-04 10:23:36 +08:00

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PASSLEADERSHIPTOMASTERACTION_H
#define _PLAYERBOT_PASSLEADERSHIPTOMASTERACTION_H
#include "Action.h"
class PlayerbotAI;
class PassLeadershipToMasterAction : public Action
{
public:
PassLeadershipToMasterAction(PlayerbotAI* botAI, std::string const name = "leader",
std::string const message = "Passing leader to you!")
: Action(botAI, name), message(message)
{
}
bool Execute(Event event) override;
bool isUseful() override;
protected:
std::string const message;
};
class GiveLeaderAction : public PassLeadershipToMasterAction
{
public:
GiveLeaderAction(PlayerbotAI* botAI, std::string const message = "Lead the way!")
: PassLeadershipToMasterAction(botAI, "give leader", message)
{
}
bool isUseful() override;
};
#endif