Files
mod-playerbots/src/strategy/actions/EquipAction.cpp
2024-11-07 23:10:13 +11:00

199 lines
6.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "EquipAction.h"
#include "Event.h"
#include "ItemCountValue.h"
#include "ItemUsageValue.h"
#include "Playerbots.h"
#include "StatsWeightCalculator.h"
bool EquipAction::Execute(Event event)
{
std::string const text = event.getParam();
ItemIds ids = chat->parseItems(text);
EquipItems(ids);
return true;
}
void EquipAction::EquipItems(ItemIds ids)
{
for (ItemIds::iterator i = ids.begin(); i != ids.end(); i++)
{
FindItemByIdVisitor visitor(*i);
EquipItem(&visitor);
}
}
// Return bagslot with smalest bag.
uint8 EquipAction::GetSmallestBagSlot()
{
int8 curBag = 0;
uint32 curSlots = 0;
for (uint8 bag = INVENTORY_SLOT_BAG_START; bag < INVENTORY_SLOT_BAG_END; ++bag)
{
const Bag* const pBag = (Bag*)bot->GetItemByPos(INVENTORY_SLOT_BAG_0, bag);
if (pBag)
{
if (curBag > 0 && curSlots < pBag->GetBagSize())
continue;
curBag = bag;
curSlots = pBag->GetBagSize();
}
else
return bag;
}
return curBag;
}
void EquipAction::EquipItem(FindItemVisitor* visitor)
{
IterateItems(visitor);
std::vector<Item*> items = visitor->GetResult();
if (!items.empty())
EquipItem(*items.begin());
}
void EquipAction::EquipItem(Item* item)
{
uint8 bagIndex = item->GetBagSlot();
uint8 slot = item->GetSlot();
const ItemTemplate* itemProto = item->GetTemplate();
uint32 itemId = itemProto->ItemId;
if (itemProto->InventoryType == INVTYPE_AMMO)
{
bot->SetAmmo(itemId);
}
else
{
bool equippedBag = false;
if (itemProto->Class == ITEM_CLASS_CONTAINER)
{
Bag* pBag = (Bag*)&item;
uint8 newBagSlot = GetSmallestBagSlot();
if (newBagSlot > 0)
{
uint16 src = ((bagIndex << 8) | slot);
uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | newBagSlot);
bot->SwapItem(src, dst);
equippedBag = true;
}
}
if (!equippedBag)
{
uint8 dstSlot = botAI->FindEquipSlot(itemProto, NULL_SLOT, true);
if (dstSlot == EQUIPMENT_SLOT_FINGER1 ||
dstSlot == EQUIPMENT_SLOT_TRINKET1 ||
dstSlot == EQUIPMENT_SLOT_MAINHAND)
{
Item* const equippedItems[2] = {
bot->GetItemByPos(INVENTORY_SLOT_BAG_0, dstSlot),
bot->GetItemByPos(INVENTORY_SLOT_BAG_0, dstSlot + 1)
};
if (equippedItems[0])
{
if (equippedItems[1])
{
// Both slots are full - determine worst item to replace
StatsWeightCalculator calculator(bot);
calculator.SetItemSetBonus(false);
calculator.SetOverflowPenalty(false);
// float newItemScore = calculator.CalculateItem(itemId);
float equippedItemScore[2] = {
equippedItemScore[0] = calculator.CalculateItem(equippedItems[0]->GetTemplate()->ItemId),
equippedItemScore[1] = calculator.CalculateItem(equippedItems[1]->GetTemplate()->ItemId)
};
// Second item is worse than first, equip candidate item in second slot
if (equippedItemScore[0] > equippedItemScore[1])
{
dstSlot++;
}
}
else // No item equipped in slot 2, equip in that slot instead of replacing first item
{
dstSlot++;
}
}
}
WorldPacket packet(CMSG_AUTOEQUIP_ITEM_SLOT, 2);
ObjectGuid itemguid = item->GetGUID();
packet << itemguid << dstSlot;
bot->GetSession()->HandleAutoEquipItemSlotOpcode(packet);
// WorldPacket packet(CMSG_AUTOEQUIP_ITEM, 2);
// packet << bagIndex << slot;
// bot->GetSession()->HandleAutoEquipItemOpcode(packet);
}
}
std::ostringstream out;
out << "equipping " << chat->FormatItem(itemProto);
botAI->TellMaster(out);
}
bool EquipUpgradesAction::Execute(Event event)
{
if (!sPlayerbotAIConfig->autoEquipUpgradeLoot && !sRandomPlayerbotMgr->IsRandomBot(bot))
return false;
if (event.GetSource() == "trade status")
{
WorldPacket p(event.getPacket());
p.rpos(0);
uint32 status;
p >> status;
if (status != TRADE_STATUS_TRADE_ACCEPT)
return false;
}
ListItemsVisitor visitor;
IterateItems(&visitor, ITERATE_ITEMS_IN_BAGS);
ItemIds items;
for (std::map<uint32, uint32>::iterator i = visitor.items.begin(); i != visitor.items.end(); ++i)
{
ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", i->first);
if (usage == ITEM_USAGE_EQUIP || usage == ITEM_USAGE_REPLACE || usage == ITEM_USAGE_BAD_EQUIP)
{
// LOG_INFO("playerbots", "Bot {} <{}> auto equips item {} ({})", bot->GetGUID().ToString().c_str(),
// bot->GetName().c_str(), i->first, usage == 1 ? "no item in slot" : usage == 2 ? "replace" : usage == 3 ?
// "wrong item but empty slot" : "");
items.insert(i->first);
}
}
EquipItems(items);
return true;
}
bool EquipUpgradeAction::Execute(Event event)
{
ListItemsVisitor visitor;
IterateItems(&visitor, ITERATE_ITEMS_IN_BAGS);
ItemIds items;
for (std::map<uint32, uint32>::iterator i = visitor.items.begin(); i != visitor.items.end(); ++i)
{
ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", i->first);
if (usage == ITEM_USAGE_EQUIP || usage == ITEM_USAGE_REPLACE || usage == ITEM_USAGE_BAD_EQUIP)
{
items.insert(i->first);
}
}
EquipItems(items);
return true;
}