Files
mod-playerbots/src/Ai/Raid/GruulsLair/Trigger/RaidGruulsLairTriggers.h

98 lines
3.1 KiB
C++

#ifndef _PLAYERBOT_RAIDGRUULSLAIRTRIGGERS_H
#define _PLAYERBOT_RAIDGRUULSLAIRTRIGGERS_H
#include "Trigger.h"
class HighKingMaulgarIsMainTankTrigger : public Trigger
{
public:
HighKingMaulgarIsMainTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar is main tank") {}
bool IsActive() override;
};
class HighKingMaulgarIsFirstAssistTankTrigger : public Trigger
{
public:
HighKingMaulgarIsFirstAssistTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar is first assist tank") {}
bool IsActive() override;
};
class HighKingMaulgarIsSecondAssistTankTrigger : public Trigger
{
public:
HighKingMaulgarIsSecondAssistTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar is second assist tank") {}
bool IsActive() override;
};
class HighKingMaulgarIsMageTankTrigger : public Trigger
{
public:
HighKingMaulgarIsMageTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar is mage tank") {}
bool IsActive() override;
};
class HighKingMaulgarIsMoonkinTankTrigger : public Trigger
{
public:
HighKingMaulgarIsMoonkinTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar is moonkin tank") {}
bool IsActive() override;
};
class HighKingMaulgarDeterminingKillOrderTrigger : public Trigger
{
public:
HighKingMaulgarDeterminingKillOrderTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar determining kill order") {}
bool IsActive() override;
};
class HighKingMaulgarHealerInDangerTrigger : public Trigger
{
public:
HighKingMaulgarHealerInDangerTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar healers in danger") {}
bool IsActive() override;
};
class HighKingMaulgarBossChannelingWhirlwindTrigger : public Trigger
{
public:
HighKingMaulgarBossChannelingWhirlwindTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar boss channeling whirlwind") {}
bool IsActive() override;
};
class HighKingMaulgarWildFelstalkerSpawnedTrigger : public Trigger
{
public:
HighKingMaulgarWildFelstalkerSpawnedTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar wild felstalker spawned") {}
bool IsActive() override;
};
class HighKingMaulgarPullingOlmAndBlindeyeTrigger : public Trigger
{
public:
HighKingMaulgarPullingOlmAndBlindeyeTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high king maulgar pulling olm and blindeye") {}
bool IsActive() override;
};
class GruulTheDragonkillerBossEngagedByMainTankTrigger : public Trigger
{
public:
GruulTheDragonkillerBossEngagedByMainTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "gruul the dragonkiller boss engaged by main tank") {}
bool IsActive() override;
};
class GruulTheDragonkillerBossEngagedByRangeTrigger : public Trigger
{
public:
GruulTheDragonkillerBossEngagedByRangeTrigger(PlayerbotAI* botAI) : Trigger(botAI, "gruul the dragonkiller boss engaged by range") {}
bool IsActive() override;
};
class GruulTheDragonkillerIncomingShatterTrigger : public Trigger
{
public:
GruulTheDragonkillerIncomingShatterTrigger(PlayerbotAI* botAI) : Trigger(botAI, "gruul the dragonkiller incoming shatter") {}
bool IsActive() override;
};
#endif