mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 17:09:08 +00:00
152 lines
4.2 KiB
C++
152 lines
4.2 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "WhoAction.h"
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#include "Event.h"
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#include "ItemVisitors.h"
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#include "AiFactory.h"
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#include "Playerbots.h"
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#ifndef WIN32
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inline int strcmpi(char const* s1, char const* s2)
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{
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for (; *s1 && *s2 && (toupper(*s1) == toupper(*s2)); ++s1, ++s2) {}
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return *s1 - *s2;
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}
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#endif
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bool WhoAction::Execute(Event event)
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{
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Player* owner = event.getOwner();
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if (!owner)
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return false;
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std::ostringstream out;
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std::string const text = event.getParam();
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if (!text.empty())
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{
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out << QuerySkill(text);
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if (sRandomPlayerbotMgr->IsRandomBot(bot))
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out << QueryTrade(text);
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}
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else
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{
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out << QuerySpec(text);
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}
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if (!out.str().empty())
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{
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if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(bot->GetAreaId()))
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{
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out << ", (|cffb04040" << areaEntry->area_name[0] << "|r)";
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}
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}
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if (botAI->GetMaster())
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{
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if (!out.str().empty())
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out << ", ";
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out << "playing with " << botAI->GetMaster()->GetName();
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}
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std::string const tell = out.str();
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if (tell.empty())
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return false;
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// ignore random bot chat filter
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bot->Whisper(tell, LANG_UNIVERSAL, owner);
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return true;
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}
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std::string const WhoAction::QueryTrade(std::string const text)
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{
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std::ostringstream out;
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std::vector<Item*> items = InventoryAction::parseItems(text);
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for (Item* sell : items)
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{
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int32 sellPrice = sell->GetTemplate()->SellPrice * sRandomPlayerbotMgr->GetSellMultiplier(bot) * sell->GetCount();
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if (!sellPrice)
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continue;
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out << "Selling " << chat->FormatItem(sell->GetTemplate(), sell->GetCount()) << " for " << chat->formatMoney(sellPrice);
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return out.str();
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}
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return "";
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}
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std::string const WhoAction::QuerySkill(std::string const text)
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{
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std::ostringstream out;
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uint32 skill = chat->parseSkill(text);
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if (!skill || !botAI->HasSkill((SkillType)skill))
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return "";
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std::string const skillName = chat->FormatSkill(skill);
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uint32 spellId = AI_VALUE2(uint32, "spell id", skillName);
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uint16 value = bot->GetSkillValue(skill);
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uint16 maxSkill = bot->GetMaxSkillValue(skill);
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ObjectGuid guid = bot->GetGUID();
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std::string const data = "0";
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out << "|cFFFFFF00|Htrade:" << spellId << ":" << value << ":" << maxSkill << ":" << std::hex << std::uppercase << guid.GetRawValue()
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<< std::nouppercase << std::dec << ":" << data << "|h[" << skillName << "]|h|r" << " |h|cff00ff00" << value << "|h|cffffffff/"
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<< "|h|cff00ff00" << maxSkill << "|h|cffffffff ";
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return out.str();
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}
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std::string const WhoAction::QuerySpec(std::string const text)
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{
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std::ostringstream out;
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uint8 spec = AiFactory::GetPlayerSpecTab(bot);
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out << "|h|cffffffff" << chat->FormatRace(bot->getRace()) << " [" << (bot->getGender() == GENDER_MALE ? "M" : "F") << "] " << chat->FormatClass(bot, spec);
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out << " (|h|cff00ff00" << (uint32)bot->getLevel() << "|h|cffffffff lvl), ";
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out << "|h|cff00ff00" << botAI->GetEquipGearScore(bot, false, false) << "|h|cffffffff GS (";
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ItemCountByQuality visitor;
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IterateItems(&visitor, ITERATE_ITEMS_IN_EQUIP);
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bool needSlash = false;
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if (visitor.count[ITEM_QUALITY_LEGENDARY])
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{
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out << "|h|cffff00ff" << visitor.count[ITEM_QUALITY_LEGENDARY] << "|h|cffffffff";
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needSlash = true;
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}
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if (visitor.count[ITEM_QUALITY_EPIC])
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{
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out << "|h|cffff00ff" << visitor.count[ITEM_QUALITY_EPIC] << "|h|cffffffff";
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needSlash = true;
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}
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if (visitor.count[ITEM_QUALITY_RARE])
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{
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if (needSlash)
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out << "/";
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out << "|h|cff8080ff" << visitor.count[ITEM_QUALITY_RARE] << "|h|cffffffff";
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needSlash = true;
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}
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if (visitor.count[ITEM_QUALITY_UNCOMMON])
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{
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if (needSlash)
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out << "/";
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out << "|h|cff00ff00" << visitor.count[ITEM_QUALITY_UNCOMMON] << "|h|cffffffff";
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needSlash = true;
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}
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out << ")";
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return out.str();
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}
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