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https://github.com/mod-playerbots/mod-playerbots.git
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38 lines
967 B
C++
38 lines
967 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_THREATVALUES_H
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#define _PLAYERBOT_THREATVALUES_H
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#include "NamedObjectContext.h"
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#include "Value.h"
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class PlayerbotAI;
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class Unit;
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class ThreatValue : public Uint8CalculatedValue, public Qualified
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{
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public:
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ThreatValue(PlayerbotAI* botAI, std::string const name = "threat") : Uint8CalculatedValue(botAI, name) { }
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uint8 Calculate() override;
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protected:
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uint8 Calculate(Unit* target);
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};
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class NeglectThreatResetValue : public ManualSetValue<bool>
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{
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public:
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NeglectThreatResetValue(PlayerbotAI* ai, bool defaultValue = false, std::string name = "neglect threat") :
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ManualSetValue<bool>(ai, defaultValue, name) {}
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virtual bool Get() {
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bool ret = value;
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Reset();
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return ret;
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}
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};
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#endif
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