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mod-playerbots/src/strategy/raids/obsidiansanctum/RaidOsTriggerContext.h
Bobblybook b7c2fe9947 Obsidian Sanctum implementation (#752)
OS+2 implemented.
- Kill Vesperon before fight
- Mark Main Tank in raid interface

Offtank still needs a bit of work, and dps needs to stop running around once they're safe. But it's usable currently.
I think this should probably work for OS+1 and OS+0 with no changes but I was more concerned about implementing +2.
2024-12-01 22:26:35 +01:00

33 lines
1.5 KiB
C++

#ifndef _PLAYERBOT_RAIDOSTRIGGERCONTEXT_H
#define _PLAYERBOT_RAIDOSTRIGGERCONTEXT_H
#include "AiObjectContext.h"
#include "NamedObjectContext.h"
#include "RaidOsTriggers.h"
class RaidOsTriggerContext : public NamedObjectContext<Trigger>
{
public:
RaidOsTriggerContext()
{
creators["sartharion tank"] = &RaidOsTriggerContext::sartharion_tank;
creators["flame tsunami"] = &RaidOsTriggerContext::flame_tsunami;
creators["twilight fissure"] = &RaidOsTriggerContext::twilight_fissure;
creators["sartharion dps"] = &RaidOsTriggerContext::sartharion_dps;
creators["sartharion melee positioning"] = &RaidOsTriggerContext::sartharion_melee;
creators["twilight portal enter"] = &RaidOsTriggerContext::twilight_portal_enter;
creators["twilight portal exit"] = &RaidOsTriggerContext::twilight_portal_exit;
}
private:
static Trigger* sartharion_tank(PlayerbotAI* ai) { return new SartharionTankTrigger(ai); }
static Trigger* flame_tsunami(PlayerbotAI* ai) { return new FlameTsunamiTrigger(ai); }
static Trigger* twilight_fissure(PlayerbotAI* ai) { return new TwilightFissureTrigger(ai); }
static Trigger* sartharion_dps(PlayerbotAI* ai) { return new SartharionDpsTrigger(ai); }
static Trigger* sartharion_melee(PlayerbotAI* ai) { return new SartharionMeleePositioningTrigger(ai); }
static Trigger* twilight_portal_enter(PlayerbotAI* ai) { return new TwilightPortalEnterTrigger(ai); }
static Trigger* twilight_portal_exit(PlayerbotAI* ai) { return new TwilightPortalExitTrigger(ai); }
};
#endif