mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "PullStrategy.h"
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#include "PassiveMultiplier.h"
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#include "Playerbots.h"
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class MagePullMultiplier : public PassiveMultiplier
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{
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public:
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MagePullMultiplier(PlayerbotAI* botAI, std::string const action) : PassiveMultiplier(botAI), actionName(action) {}
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float GetValue(Action* action) override;
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private:
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std::string const actionName;
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};
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float MagePullMultiplier::GetValue(Action* action)
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{
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if (!action)
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return 1.0f;
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std::string const name = action->getName();
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if (actionName == name || name == "reach spell" || name == "change strategy")
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return 1.0f;
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return PassiveMultiplier::GetValue(action);
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}
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NextAction** PullStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction(action, 105.0f), new NextAction("follow", 104.0f),
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new NextAction("end pull", 103.0f), nullptr);
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}
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void PullStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) { CombatStrategy::InitTriggers(triggers); }
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void PullStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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{
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multipliers.push_back(new MagePullMultiplier(botAI, action));
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CombatStrategy::InitMultipliers(multipliers);
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}
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void PossibleAddsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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Strategy::InitTriggers(triggers);
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triggers.push_back(
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new TriggerNode("possible adds", NextAction::array(0, new NextAction("flee with pet", 60), nullptr)));
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}
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