Files
mod-playerbots/src/strategy/actions/OpenItemAction.cpp
2024-10-03 07:54:41 +00:00

75 lines
1.8 KiB
C++

#include "OpenItemAction.h"
#include "PlayerbotAI.h"
#include "ItemTemplate.h"
#include "WorldPacket.h"
#include "Player.h"
#include "ObjectMgr.h"
bool OpenItemAction::Execute(Event event)
{
bool foundOpenable = false;
// Check main inventory slots
for (uint8 slot = EQUIPMENT_SLOT_START; slot < INVENTORY_SLOT_ITEM_END; ++slot)
{
Item* item = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (item && CanOpenItem(item))
{
OpenItem(item, INVENTORY_SLOT_BAG_0, slot);
foundOpenable = true;
}
}
// Check items in the bags
for (uint8 bag = INVENTORY_SLOT_BAG_START; bag < INVENTORY_SLOT_BAG_END; ++bag)
{
Bag* bagItem = bot->GetBagByPos(bag);
if (!bagItem)
continue;
for (uint32 slot = 0; slot < bagItem->GetBagSize(); ++slot)
{
Item* item = bot->GetItemByPos(bag, slot);
if (item && CanOpenItem(item))
{
OpenItem(item, bag, slot);
foundOpenable = true;
}
}
}
// If no openable items found
if (!foundOpenable)
{
botAI->TellError("No openable items in inventory.");
}
return foundOpenable;
}
bool OpenItemAction::CanOpenItem(Item* item)
{
if (!item)
return false;
ItemTemplate const* itemTemplate = item->GetTemplate();
if (!itemTemplate)
return false;
// Check if the item has the openable flag
return itemTemplate->Flags & ITEM_FLAG_HAS_LOOT;
}
void OpenItemAction::OpenItem(Item* item, uint8 bag, uint8 slot)
{
WorldPacket packet(CMSG_OPEN_ITEM);
packet << bag << slot;
bot->GetSession()->HandleOpenItemOpcode(packet);
std::ostringstream out;
out << "Opened item: " << item->GetTemplate()->Name1;
botAI->TellMaster(out.str());
}