mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
PlayerbotAI::FindOilFor was making the server randomly crashing ChooseTravelTargetAction::getNewTarget: when active bot groupping was making the server crash as looking for unexisting params Several bug fixes and tweak to Quest and Group New fucntionnality: Bots will now share quests randomly to their party Bots will try to accomplish group member quest before moving on to new target Bots will try to sells items only after few levels ( 5 ) when in group When dropping a quest bots will try to select a new one they are on instead of idling for few time Bots will no longuer try to invite themselfs to group or if group is full Bots are now allowed to leave party by themself Bots in groupe if not leader are forbbiden to tag in bgs Bots in bot-groups no have a more limited range to look for grind target Polish logs
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#ifndef _PLAYERBOT_INVITETOGROUPACTION_H
|
|
#define _PLAYERBOT_INVITETOGROUPACTION_H
|
|
|
|
#include "Action.h"
|
|
#include "Player.h"
|
|
|
|
class PlayerbotAI;
|
|
|
|
class InviteToGroupAction : public Action
|
|
{
|
|
public:
|
|
InviteToGroupAction(PlayerbotAI* botAI, std::string const name = "invite") : Action(botAI, name) { }
|
|
|
|
bool Execute(Event event) override;
|
|
|
|
virtual bool Invite(Player* player);
|
|
};
|
|
|
|
class JoinGroupAction : public InviteToGroupAction
|
|
{
|
|
public:
|
|
JoinGroupAction(PlayerbotAI* ai, std::string name = "join") : InviteToGroupAction(ai, name) {}
|
|
bool Execute(Event event) override;
|
|
bool isUseful() override { return !bot->IsBeingTeleported(); }
|
|
};
|
|
|
|
class InviteNearbyToGroupAction : public InviteToGroupAction
|
|
{
|
|
public:
|
|
InviteNearbyToGroupAction(PlayerbotAI* botAI, std::string const name = "invite nearby") : InviteToGroupAction(botAI, name) { }
|
|
|
|
bool Execute(Event event) override;
|
|
bool isUseful() override;
|
|
};
|
|
|
|
//Generic guid member finder
|
|
class FindGuildMembers
|
|
{
|
|
public:
|
|
FindGuildMembers() { };
|
|
|
|
void operator()(Player* player)
|
|
{
|
|
data.push_back(player);
|
|
};
|
|
|
|
std::vector<Player*> const GetResult()
|
|
{
|
|
return data;
|
|
};
|
|
|
|
private:
|
|
std::vector<Player*> data;
|
|
};
|
|
|
|
class InviteGuildToGroupAction : public InviteNearbyToGroupAction
|
|
{
|
|
public:
|
|
InviteGuildToGroupAction(PlayerbotAI* botAI, std::string const name = "invite guild") : InviteNearbyToGroupAction(botAI, name) { }
|
|
|
|
bool Execute(Event event) override;
|
|
bool isUseful() override;
|
|
|
|
private:
|
|
std::vector<Player*> getGuildMembers();
|
|
};
|
|
|
|
#endif
|